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general help: flight suits

Flight suits are an experimental technology released by the alliance, their purpose being to defend a station on its outer hull, and take care of breaches that may occur either due to starship fire, or other means.
Flight suits are manned by a single person, and shift to take on the most comfortable shape for that person's form.
Each suit comes with a set amount of charge, which is drawn from when you fire weapons, move about, or repair.
A full list of commands for the suits follows:
c*oordinates: See where you are on the space station's hull. The hull is divided into 4 sections, the southwest and northwest parts of which are set in negative coordinates.
enemy: See what the nearest enemy is.
exit: Leave the suit.
f*ace : Turns the suit to face a direction, ready for firing or moving.
hull scan: Scan for damage on the station's hull.
hull repair: Repair a problem on the station.
la: Fire the laser.
land: land the suit.
launch: Launch the suit.
mis*sile: Fire a missile. Missiles are area of effect, though they also hit allies.
move: Begin to move in the faced direction.
Recharge: Recharge the suit.
repair: Repair the suit.
Status: see various stats about the suit, like damage, charge, and missiles.
reload: Reload your missiles from a station.
stop: Stop moving.
transfer: Transfer half of your charge to another suit.
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