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Sparring in combat


Sparring


Sometimes, you want to fight a friend or train a new technique--without accidentally killing each other. That's where sparring comes in.
To begin a sparring match, simply type:
spar
This starts a non-lethal combat encounter with the following key characteristics:
  1. You will still take damage, use stamina, and activate combat abilities as normal.

    1. No limbs can be mangled during a spar, meaning no permanent damage or accidental deaths.

      1. Sparring ends automatically when one participant can no longer continue without risking injury (i.e., all of their limbs are too damaged to absorb further hits).


      2. When to Use Sparring


        Sparring is best used for:
        1. Training and practice fights between friends.

          1. Skill-based duels where character growth or bonding is the focus.

            1. OOC-sanctioned practice matches where no long-term consequences are intended.

            2. If your characters are engaging in a serious in-character conflict--especially one meant to cause injury or death--you should use the kill command instead.

              Skill Training Through Sparring


              While sparring doesn't directly train your combat skills the same way real combat does, it does offer a slower, safer method for skill growth. Here's how it works:
              1. Use the focus command to choose the skill you want to train (e.g., focus aim or focus dodge).

                1. While focused, sparring builds a temporary skill pool in that skill.

                  1. Over time (usually a few weeks), this pool can earn you up to 2 temporary skill points in any combat skill.

                    1. These temporary points gradually drain over time and must be maintained through continued sparring.

                      1. While not required to spar, this adds a mechanical benefit to regular practice.


                      2. Commands


                        Spar : spar with another player.
                        Focus <: focus on a skill to temporarily raise it.

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Last updated Saturday 12th April 2025 09:06:37
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