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factory help: blueprint details

A number of different blueprints are available to allow for creation of a wide variety of objects. Many are self explanatory, but there are some that need a bit more explanation. For constructed objects that are meant to be put on a ship, in most cases you should power off your ship and drop the object in your ship's control room then install it, though there are a few exceptions. See below a list of some blueprints along with notes about them that may not be obvious.

airlock: Used to create the first airlock when building a custom ship. Airlocks beyond the first are created using the build command from within the ship itself.
computer core: Used to repair your ship computer after getting hit with an emp pulse.
cy-larkan reconstruction module: This and the other cloning facilities can be installed in a factory medical room to allow those of that race to appear there after death.
electromagnetic fittings and Electromagnetic pulse module: These must both be installed for the emp unit to work.
gas equipment upgrade module: Allows your ship to harvest 150 gasses per scoop.
grinder: Used for making tea, see fhelp biodome.
healing nannodrone: A small drone that heals injuries when deployed on someone, or can be emptied into an injector to partially refill it.
hose: Bolt this in a factory's hangar so you can use it to clean ships.
large docking bay extension: This should be installed in your docking bay.
liquifier: for making perfume
melter: melts blueprints and gives you a few random resources such as plastics or metals. You must drop it in your factory's storage room.
plasma cannon fittings and plasma cannon module: Both should be installed in order to work.
recharging scooper: This should be dropped on the outside of your ship and installed on the ship.
reenforcement drones: Used to increase the damage your ship's hull can take, up to 150,000.
satellite generator : Used to allow rifting to and from a factory. Install it in your factory's command room.
sprinkler reset drone: Unused at this time.
starship engine: Required for custom ships in order to move using the speed command.
harvesting upgrade module: Increases your ship's mineral harvesting capability to 150 minerals per scoop.
debris laser: Used to split up large debris clouds so that they can be salvaged by debris drones.
starship frames: These are the first step in creating a custom starship. You will be prompted for the ship name, ship type, and the external description of the ship.
weapon charge booster: Gives your ship more weapon charge, so you have to recharge weapons less often.
one way teleporter: These are limited use objects that allow you to get back to your ship from a planetoid.
improvised explosive device: Death grenades.
flash bang: Stun Grenades.
fuel tank: Install in your factory's hangar to allow ships to fill their subatomic fuel.
c4 charge: Used to unblock blocked exits more quickly.
factory solar panels: Allows faster recharging of your factory.
complete starship engine repair kit: Install in an engineering room if your engine gets destroyed.
tactical arrays module: Allows your ship to communicate on the tactics channel.

See fhelp blueprints for more information on constructing objects from blueprints.
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